![]() ![]() This version is mostly just an improvement to HRR (Half-Resolution Rendering) tech I've been working on for a while. This will influence whether I feel it's worth keeping as a permanent new feature or not. I'll be posting a poll soon to get a general idea of what you guys think of HRR after trying out this version. That bug I mentioned above has been driving me crazy, I can't seem to fix it. I'm sorry for the long wait! It's taken a while to get things dialed in properly, the new improvements to HRR require tweaking of many parameters which can all throw each other off. There is a bug in this version that causes off-screen geometry in reflections to appear black, doing this is a workaround for now. This is new functionality, I kept going back and forth on this, let me know what you think! "Stable" is the way HRR has behaved previously, which makes the AA prefer to keep history in order for a more stable image.īLACK REFLECTIONS BUG WORKAROUND: When you first get in-game, or whenever you load a new resource pack, press F3 + R to reload the shaders. ![]() Set to "Responsive" by default, which makes the AA algorithm prefer refreshing the image more quickly when changes occur. Added new shader option: Post-Processing Settings > Anti-Aliasing > AA Style.Fixed issue with HRR where darker areas were less responsive/had more ghosting.Fixed new issue caused by bad placeholder tonemapping that I forgot to revert (caused gross banding in dark areas).Update "SEUS PTGI HRR Test 2.1" (Dec 21 2020) changelog: Resource Pack: HardTop Vanillaccurate (OldPBR variant) ![]()
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